A downloadable game

Prototype for a somewhat experimental turn-based RPG concept. Contains three characters with somewhat distinct roles, minimal menus and inventory, and a small map with three encounters sorted by perceived difficulty. Very barebones visually.

Controls:

  • Arrow keys or WASD to move, scroll through party members in combat, select move targets, and scroll through menus.
  • Enter or left mouse click to select a menu item or, in the former case, a move target.
  • Esc to open pause menu (WIP), to exit from current menu or to undo move selection.
  • Walk into an enemy to begin combat.

Some notable combat features are the following:

  • The wheel mentioned in the working title as the main gimmick. It has three stages, and each turn it scrolls through them in a set order, one at a time: Setup (blue circle) -> Combat (red bolt) -> Recover (yellow cross) -> Setup. Certain moves' effects are powered up depending on the wheel's current state, attempting to make combat varied and interesting without resorting to random chance.
  • Pokemon-based turn system where every combatant decides their actions at the same time and then executes them in order. Some moves have increased or decreased priority as well, though its determined by a single modifier instead of an entire bracket system.
  • Two separate resources for using actions: SP, which regenerates every turn, and MP, which doesn't. You can still use actions after either runs out at a high HP cost, but that mechanic might be removed if it becomes too powerful.
  • A guard system that allows combatants to completely nullify the effects of certain moves.
  • Status ailments that stack with each other and themselves, and that usually don't run out over time.

Known bugs: Character 1 will sometimes use weapon attacks thrice in a round instead of twice, plugging a Switch Pro Controller makes the game freak out.

Changelog:

  • v0.0.1 (5/6/2023): first version.
  • v0.0.2 (7/6/2023): removed "(DEBUG)" from game window's title, fixed a crash resulting from enemies attempting to target dead party members, fixed a crash on getting a game over, added text to clarify how moves that can target an ally or an enemy work.
  • v0.0.3 (11/6/2023): added a new Skill, redistributed the player characters' Skills, slightly increased the base HP of enemies and boss, added a display for the Wheel's next state, fixed an oversight that prevented move descriptions from updating when hovered over with the mouse, fixed a bug that would prevent a combatant's guard icon from disappearing if they died from a status ailment, fixed a crash seemingly caused by moving horizontally before entering an encounter.
  • v0.0.4 (29/7/2023): removed redundant tooltips when hovering over UI list items, added controls and mechanic explanations to the game's pause menu, slightly edited pause menu and combat UI, added costs to move descriptions, slightly edited some move descriptions, adjusted the HP of player characters, nerfed the Burn condition, altered enemy moves and AI in an attempt to make the Medium and Hard encounters harder.
    • v0.0.4.1 (30/7/2023): fixed a crash caused by starting an encounter after clearing a previous one, fixed a glitch that allowed enemies to respawn on the overworld under specific conditions, fixed a bug that prevented the guard icon from disappearing when the user is killed by an unblockable attack.
  • v0.0.5 (3/8/2023): merged the Skill and Spell action categories into a single Special category, fixed an oversight that prevented weather from being reset after combat ends.

Feedback is highly appreciated!

StatusPrototype
AuthorDinoman972
GenreRole Playing
Made withGodot
Tags2D
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
LATEST: WRPG Prototype v0.0.5.7z 9.3 MB
Download
WRPG Prototype v0.0.4.1.7z 9.3 MB
Download
WRPG Prototype v0.0.3.7z 9.3 MB

Install instructions

Simply extract the folder and run the executable inside it.

Comments

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Hey! Really cool prototype you have here!

This game has a good deal of potential I think. It has the quality of a good strategy game, and the wheel is a great addition to make the player think and plan (even though I lost the hardest difficulty, I was able to defeat the big purple guy due to proper planning with Delayed Gore!). The attack descriptions also help!

As a user said before, the amount of weapons, attacks, and skills are a bit overwhelming. Maybe they can be reduced/increased according to difficulty? Also the game crashes after playing one difficulty and moving on to another. 

Nice!

Thank you very much for the feedback! I'll definitely try to reduce the amount of move options now that multiple people have pointed it out, and I'm glad Delayed Gore of all things was so useful.

That crash is very odd, though, I haven't been able to replicate it yet. Could you try elaborating on what exactly you did to make it happen?

(1 edit)

I opened the game, went to the easy fight, beat the easy fight, went back to the hub room, went to the middle difficulty, interacted with the circle, and the game froze, then crashed. This happened again upon booting it back up, but with the middle fight first and the hard fight last.

I did have to unzip the file as a 7z file, so maybe something didn't go through?

I see it now, thanks again! I'll try to fix it soon.